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PostSubject: [RS.com] Heroes of Migth & Magic III Chronicles - All   [RS.com] Heroes of Migth & Magic III Chronicles - All I_icon_minitimeSat Sep 12, 2009 11:22 pm

Heroes Chronicles - Complete

Warlords of the Wasteland
Conquest of the Underworld
Masters of the Elements
Clash of the Dragons
The World Tree
The Fiery Moon
The Final Chapters : Revolt of the Beastmasters
The Final Chapters : The Sword of Frost

Packaged by : -=PeaLiK=- Protection : Dilla2 +++
File Format : RAR 3.0 Game Genre : Turn-based strategy

SYSTEM REQ'S: Win9x, PII-300, 32 MB, 400 MB HD, 3D+soundcard, DX8a, DXMedia

Warlords of the Wasteland:

After generations of oppression, Tarnum discovers his people's true history
and leads an army of Stronghold troops against their tyrannical masters.
Marching from the arid roughlands of his homeland and the muggy swamps of
the lowlands, he follows and even surpasses the deeds of the legendary
barbarian king who defeated these spellcasters long ago.

Conquest of the Underworld:

When the soul of Queen Allison's father is kidnapped from Paradise, Tarnum
escorts her through the mindlessly twisting tunnels and endless cursed
grounds of the Underworld. Every step of this epic journey is blocked by a
fiery Inferno or foggy Necropolis from which march demons and undead
determined to make Tarnum a permanent inhabitant of the land of the dead.

Masters of the Elements:

The Elemental Lords end ten thousand years of peace and prepare to make
the world their battleground unless Tarnum can overcome his hatred
of magic and learn the spells necessary to build the Conflux town
and defeat them. In order to form an army capable of stopping the destruction
of the world, he'll need to journey through the magic clouds, lucid pools,
rocklands and fiery fields of the elemental planes.

Clash of the Dragons:

Not even the elven armies of the woodland Rampart towns can stand against
the combined forces of Black, Red, Rust, Crystal and Azure dragons led
by the Dragon Queen, Mutare. As the elves retreat into the dense forests
and magic plains, the Immortal Hero, Tarnum, rides forth to battle
this new enemy who threatens to disrupt the balance of power in the realm
and bring the entire world under her deadly claws.

The World Tree:

The World Tree is the essence of life, spreading its vitality to all living
things. Although barbarians imagine it to be a real tree, the World Tree
can be more accurately depicted as the 'living earth', the entire planet.
Normally, the Ancestors protect it from harm, but a cry for help cut suddenly
short warns Tarnum that the entire world is in danger. He soon discovers that
one of the Ancestors, Vorr, has gone insane and seeks to destroy the World Tree.
Vorr has enlisted the help of the Necromancers --who despise all life --
as well as a remote Barbarian tribe, who worship him as a war god, to carry out
the destruction of the World Tree. So, once again Tarnum must lead the creatures
of the Stronghold town to a distant northern mountain range to battle Vorr
and his minions.

The Fiery Moon:

Although Tarnum managed to save the World Tree, the Insane Ancestor, Vorr,
escaped. And the silence of the other Ancestors still worries Tarnum. Have they
forsaken him, or is it something far worse? Even as the Immortal Hero sets out
to find Vorr, a new enemy appears to stand in his way -- Demons.
Soon, Tarnum travels through a magical portal to the homeworld of the Demons
-- the Fiery Moon -- and learns that Vorr has teamed up with these chaotic
creatures. Not only that, but he's imprisoned the other Ancestors here as well.
Tarnum must rescue them first, but once they are safe he plans to destroy Vorr
forever, even if it costs him his soul.

Revolt of the Beastmasters:

The scary king Gryphonheart made the swamppeoples his slaves because
Tarnum, his great Hero defeated them long time ago. Tarnum now
changed the side to the swamps and got the chance to fix it mistake
now. Bringing them back to their countrie needs to defeat the armies
of erathia and the motivation of his own troops.

The Sword of Frost:

Geru the hero of the elfs starts a voyage to find and destroy the
sword of frost even as he got known finding this weapon will destroy
the world. Now Tarnum is needed to stop him but his only help are the
armies of Nighon.



1) Unrar the archive. NB! You must have RAR v3.0 or later.
Upgrade if neccessary. http://www.rarsoft.com

2) Import registry settings from file: chronicles.reg

3) Play

Ripped Data:


1) When Your computer reboots under WindowsXP after executing
the game, it may be caused by "Windows XP Hotfix (SP1) #Q317277".
So check if You have installed it. In this case UNinstall the hotfix.

This hotfix replaces the following files: ntkrnlpa.exe, ntoskrnl.exe in
WINDOWS\SYSTEM32 directory with buggy ones. For me the game worked fine
with the following kernel files:
ntkrnlpa.exe - v5.1.2600.0 (23.08.2001 17:00) 1 896 704 bytes
ntoskrnl.exe - v5.1.2600.0 (23.08.2001 17:00) 1 982 208 bytes

...but crashed with newer ones.

Important: Do NOT mess with these files unless You definitely need
to do this and understand what You do!!!

2) When Myth first released this game, the game did not run under
Windows2000/XP. Possibly they up the executables. So I replaced
the executables with working ones. With these executables You may
get one of the following error messages after selecting the scenario:
ResourceManager::GetSample could not find the "sfx" resource "ABvoFL2".
ResourceManager::GetSample could not find the "sfx" resource "H3x2RNb".

In this case just press enter and ignore the message - the game itself
runs fine.

(The old executables are still there - .old or .bak extension to the filenames.)


3 more notes:
1.This rip has been made by -=PeaLiK=-
2.You might encouter some of my own saved games. You can delete them.
3.A little thx is not a big effort...
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